class_name = "CPlatformTank"
object_name = "TestTankPlates"
detail_type = "DET_TANK" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.2, 0.05
z= -0.2, 0.2
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.2, 0.05
z= -0.2, 0.2
[END]

DEBUG=false

//////	PhysicsBody properties
VisualImage=0,"graphics\Vehicles\TestTankPlates\TestTankPlates.mgm",true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL/INT:	cast shadows from object or not (cast_shadows=Attr1+Attr2+...+AttrN)
//						VIF_CASTSHADOWS=1,
//						VIF_BLENDMASKLAST=2,
//						VIF_ALWAYSONTOP=4,
//						VIF_FLATAMBIENT=8,
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

TransparentCockpit=false	// If false - Attached bot will be not rendered if cockpit hatch is closed (default =true)

CollisionBody="graphics\Vehicles\TestTankPlates\TestTankPlates.col"

SoundScript="LuaScripts/Sound/Vehicles/T34_FP.cfg"

ExhaustArg=64000
DustArg=61000

CollideChildren=true

[attach=0]
	position= 1.35,20.6,-0.25
	object = "LuaScripts/WorldObjects/Bots/BotTankT3442_Driver.txt"
[end]

[attach=2]
	position= 0.0, 2.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]


TargetHeight = 1.5			//            

//IK=2
COG=-0.0f,0.9,0
//MaxDeep=0.1

SendRate=5,50	//normal, attached state
SendRateArg=5,10,25,10

CommandMonitor="LuaScripts/WorldObjects/TankPlatformMonitor.txt"

Mass=29000

Rebound=0.0f
Friction=0.5f

SpringAnim=1.72,-0.05,1.3, 300,0.12	//LocalX,LocalY,LocalZ, SpringAnim arg, TraveRange (meters)
SpringAnim=0.78,-0.05,1.3, 301,0.12
SpringAnim=-0.27,-0.05,1.3, 302,0.12
SpringAnim=-1.13,-0.05,1.3, 303,0.12
SpringAnim=-2.0,-0.05,1.3, 304,0.12

SpringAnim=1.72,-0.05,-1.3, 200,0.12
SpringAnim=0.78,-0.05,-1.3, 201,0.12
SpringAnim=-0.27,-0.05,-1.3, 202,0.12
SpringAnim=-1.13,-0.05,-1.3, 203,0.12
SpringAnim=-2.0,-0.05,-1.3, 204,0.12


SphereHitProtection=45	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=60			//          ,     ,  ArmorFront
	FovV=60			//          ,     ,  ArmorFront
					//  5        
	ArmorFront=0
	ArmorBack=40
	ArmorTop=15
	ArmorBottom=15
	ArmorRight=40
	ArmorLeft=40
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90			//          ,     ,  ArmorFront
	FovV=90			//          ,     ,  ArmorFront
					//  5        
	ArmorFront=45
	ArmorBack=40
	ArmorTop=15
	ArmorBottom=15
	ArmorRight=40
	ArmorLeft=40
[end]

[device=CHubAuto]
	Name="Main_Hub"

	ThrottleMapRow0=1,	1,	1		//Amount of throttle per XY position
	ThrottleMapRow1=1,	0,	1
	ThrottleMapRow2=-1,	-1,	-1

//	ParkingGear=2
	GearShiftDelayUp=2,4		//first - direct UP switch, second - after DOWN switch
	GearShiftDelayDown=0.1,1	// - direct DOWN switch, b - after UP switch

	ShiftSpinRatio=0.95,0.33	//ShiftUp threshold,ShiftDown threshold

	AutoBalance=false
	BalanceMapRow0=	0.75,	0,	-0.75		//Amount of balance per XY position
	BalanceMapRow1=	1,	0,	-1
	BalanceMapRow2=	0.8,	0,	-0.8

	StallProtectionRPM=450	//Lowest engine RPM to push clutch to prevent stalling
	ShiftGearRPM=1200
	GearsSwitchDuration=0.25,0.05	//Seconds. 1st number at 0 ground slope. 2nd number at 20 ground slope.
	
	ParkOffThrottle=0.8	//[0..1] Relative RPM to start moving when parking state
	ParkOffRPM=1700

	ClutchReleaseSpeedK=0.1,0.5	//[0..1] smooth K for clutch releasing (lower => slower). 1st number at 0 ground slope. 2nd number at 20 ground slope.
[end]

[device=CEngineCommonSystems]	//Engine with differential and brakes output
	Name="Main"

	MaxTorque=2435		//	Newton/meters

	IdleRPM=500
	CutoffRPM=200
//	SpinSmoothK=0.1		//Last chance anti-oscilations for engine revs. Do not use this variable (default =1, tank chassis to engine feedback smoothing)

//	GearsRatio=28.5

	GearsForward=27.11, 12.98, 7.84, 4.15	//Corrected for right speed at 1700 RPM (48.3 km/h).

	GearsRear=29.07

	Frictions_off_on=5.0, 0.1	//Engine internal friction coefficient, running and idle

	GearboxFriction=50				//Newtons per 1 RPM inside gearbox at 1'st gear
	FrictionAfterGearboxMin=60		//Newtons per 1 RPM after gearbox
	FrictionAfterGearboxMax=440		//Newtons per 1 RPM after gearbox

	ControlHub="Main_Hub"

	MaxRPM=1900					//RPM max allowed
	MaxHPRPM=1800				//RPM where engine power (N) is max
	MaxHP=500
	CurveDistortion=1.5
	DGroup="Engine"

//Fuel system parameters
	FuelTankCapacity=460  //liters
	FuelTankMaxLeak=1 //lters per second
	HourFuelReducePerRPM=0.0436  //FuelReducePerRPM in a hour. Calculated for range 300 km at max speed 54 km/h at 1900 rpm. FuelCapacity*Speed/Range/RPM.

//Subsystems setup
	OperatingOilT=0.0f,80.0f
	OperatingOilP=2.0f,7.0f

//CPhysIndicators
	indicator="CEI_RPMPULSE",22, 0,3000	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]
	indicator="CEI_OIL_T",23, 0,125		//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]
	indicator="CEI_OIL_P",25, 0,16,0.05	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]

	indicator="CEI_CLUTCH",10, 1,0,0.2	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]
	indicator="CEI_BRAKE",11, 0,1,0.2	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]
	indicator="CEI_THROTTLE",12, 0,1	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]

	StartingDuration=2
	StoppingDuration=2

[end]

[device=CWheelTrack]
	Name="left"

	AttachToConvex=""
	DGroup="TruckL"

	LocalOrigin=-2.0,-0.05,-1.3f;
	LocalDir=3.7f,0,0
	Subdiv=5

	Mass=2000	//5 whells per 100 kg, NOT added to overall mass!
	InertiaMul=10	//To compensate complex track inertia

//SpringsK=0.0f
//SpringsD=0.0f
	SpringsK=70.0f
	SpringsD=5.0f
//MaxSpringDeep=0.1

	Friction=0.8	//Friction K with ground
	FrictionAnisotropyDir=0,0,0.7f

	StatifFrictionMul=2.0	//The less value - more sliding while static friction
				//The higher value - less computational stable & less sliding

	WheelRad=0.313
	WheelArg=100
	WheelRevolutions=4
	DustArgs=60405,60402

	TrackArg=650
	TrackTileSize=0.387
	
	[device=CEngineCommonAxle]	//Spindle with brakes
		Name="left"
		CommonEngine="Main"	//Connection to differential engine

		BrakeFriction=0.2

		StatifFrictionMul=2.0	//The less value - more sliding while static friction
					//The higher value - less computational stable & less sliding

		ControlHub="Main_Hub"
	[end]

	FlexTensionArg=290	//Forward/backward chain tension arg
	FlexTension=100.0f,500.0f	//Min,Max tension of flexpoints in Newtons
	FlexMateTravelRange=0.0,0.6	//Travel range of SpringAnim args [0..1] inside of FlexPoints args range [0..1]
	FlexPoint=2.11,0.8,-1.3,	250,0,	0.13	//LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters)
	FlexPoint=1.72,0.8,-1.3,	251,200,0.22
	FlexPoint=1.25,0.8,-1.3,	252,0,	0.22
	FlexPoint=0.87,0.8,-1.3,	253,201,0.22
	FlexPoint=0.26,0.8,-1.3,	254,0,	0.22
	FlexPoint=-0.26,0.8,-1.3,	255,202,0.22
	FlexPoint=-0.7,0.8,-1.3,	256,0,	0.22
	FlexPoint=-1.13,0.8,-1.3,	257,203,0.22
	FlexPoint=-1.58,0.8,-1.3,	258,0,	0.22
	FlexPoint=-2.00,0.8,-1.3,	259,204,0.22
	FlexPoint=-2.36,0.8,-1.3,	260,0,	0.13
	
	PullGearArg=102,1,6	//Arg, n,m - n/m Gear Track/Teeth ratio
[end]

[device=CWheelTrack]
	Name="right"

	AttachToConvex=""
	DGroup="TruckR"

	LocalOrigin=-2.0,-0.05,1.3f;
	LocalDir=3.7f,0,0
	Subdiv=5

	Mass=2000
	InertiaMul=10

//SpringsK=0.0f
//SpringsD=0.0f
	SpringsK=70.0f
	SpringsD=5.0f
//MaxSpringDeep=0.1

	Friction=0.7
	FrictionAnisotropyDir=0,0,0.7f

	StatifFrictionMul=2.0

	WheelRad=0.313
	WheelArg=101
	WheelRevolutions=4
	DustArgs=60406,60404
	
	TrackArg=651
	TrackTileSize=0.387

	[device=CEngineCommonAxle]	//Spindle with brakes
		Name="right"
		CommonEngine="Main"	//Connection to differential engine

		BrakeFriction=0.2

		StatifFrictionMul=2.0	//The less value - more sliding while static friction
					//The higher value - less computational stable & less sliding

		ControlHub="Main_Hub"
	[end]

	FlexTensionArg=390	//Forward/backward chain tension arg
	FlexTension=100.0f,500.0f	//Min,Max tension of flexpoints in Newtons
	FlexMateTravelRange=0.0,0.6	//Travel range of SpringAnim args [0..1] inside of FlexPoints args range [0..1]
	FlexPoint=2.11,0.8,1.3,		350,0,	0.13	//LocalX,LocalY,LocalZ, FlexPointArg,mate SpringAnim arg, FlexPoint TravelRange (meters)
	FlexPoint=1.72,0.8,1.3,		351,300,0.22
	FlexPoint=1.25,0.8,1.3,		352,0,	0.22
	FlexPoint=0.87,0.8,1.3,		353,301,0.22
	FlexPoint=0.26,0.8,1.3,		354,0,	0.22
	FlexPoint=-0.26,0.8,1.3,	355,302,0.22
	FlexPoint=-0.7,0.8,1.3,		356,0,	0.22
	FlexPoint=-1.13,0.8,1.3,	357,303,0.22
	FlexPoint=-1.58,0.8,1.3,	358,0,	0.22
	FlexPoint=-2.00,0.8,1.3,	359,304,0.22
	FlexPoint=-2.36,0.8,1.3,	360,0,	0.13

	PullGearArg=103,1,6	//Arg, n,m - n/m Gear track/teeth ratio
[end]

CameraRestrict=0.3f


////	Energy loss for bullet travel through HitBody convices	////
energyloss="",true,1,200	//     , true -       -,       ,        
energyloss="coll_10001",false,20,1
energyloss="coll_10002",false,20,1
energyloss="coll_10003",false,20,1
energyloss="coll_10004",false,20,1
energyloss="coll_10005",false,20,1
energyloss="coll_10006",false,20,1
energyloss="coll_10007",false,20,1
energyloss="coll_10008",false,20,1
energyloss="coll_10009",false,20,1
energyloss="coll_10010",false,20,1


ArmorForAI = 45 //     AI  (  ,     ).   == 0    ,
	//  AI       .   m_fArmorForAI > 0 ,    

//Functional Damage Groups

[DGroup=Engine]
	IsCritical=false	//true -       
	LifeK=400			//         ( -  )
	convex="engine", 20,20000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=45		//   -      
	[SphereHitArmorBox]		//    ,        ,   ,     SphereHitProtection=
		FovH=90			//          ,     ,  ArmorFront
		FovV=90			//          ,     ,  ArmorFront
					//  5        
		ArmorFront=45
		ArmorBack=40
		ArmorTop=15
		ArmorBottom=15
		ArmorRight=40
		ArmorLeft=40
	[end]
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
//	DamageArg=1000
//	DamageMaxVal=0.98
	SmokeArg=60000
	SmokeDec=0.02
	MinHealthToSmoke=0.5
//	GUIGroup=true
	CollisionLifeRate=27500000		// (x1.25 of TrackL)
	CollisionMinImpulse=4400000		// (same to CollisionLifeRate TrackL)
	AlwaysColDamage=true
[end]
[DGroup=Body]
	IsCritical=true	//true -       
	LifeK=400			//         ( -  )
//	convex="ammunitionR", 5,20000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
//	convex="ammunitionL", 5,20000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=45		//   -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0		//If >0.0 first decreases Shield, then Health
	DamageArg=5000		//Indicates current health bar as animation
//	DamageMaxVal=0.98
	SmokeArg=60100		//Upon strong Health decrease it will animate smoke on SmokeArg
	SmokeDec=0.02		//Smoke reduce speed
	MinHealthToSmoke=0.001
//	Explosion="LuaScripts\WorldObjects\Explosions\Detonation\FuelTank.txt"
//	ExplosionAnimation="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt"
	Explosion="LuaScripts\WorldObjects\Explosions\Detonation\TankExplosion.txt"				//TODO      ExplosionAnimation
//	GUIGroup=true
	CollisionLifeRate=33000000		// (x1.5 of TrackL)
	CollisionMinImpulse=4400000		// (same to CollisionLifeRate TrackL)
	AlwaysColDamage=false
[end]
[DGroup=TruckL]
	IsCritical=false	//true -       
	LifeK=200			//         ( -  )
	convex="truck_L_Front",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_L_Back",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_L_Bot",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_L_Top",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	[SphereHitArmorBox]		//    ,        ,   ,     SphereHitProtection=
		FovH=140			//          ,     ,  ArmorFront
		FovV=140			//          ,     ,  ArmorFront
							//  5        
		ArmorFront=20
		ArmorBack=20
		ArmorTop=60
		ArmorBottom=20
		ArmorRight=100
		ArmorLeft=20
	[end]
	LifeRateFrag=45000			// LifeRate    
	Shield=0.0
	DamageArg=3000
//	DamageMaxVal=0.98
	SmokeArg=0
	SmokeDec=0.02
//	GUIGroup=true
	CollisionLifeRate=22000000		// (x40 of AI analog)
	CollisionMinImpulse=3500000		// (0.2 of CollisionLifeRate)
	AlwaysColDamage=false
[end]
[DGroup=TruckR]
	IsCritical=false	//true -       
	LifeK=200			//         ( -  )
	convex="truck_R_Front",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_R_Back",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_R_Bot",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	convex="truck_R_Top",20,30000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	[SphereHitArmorBox]		//    ,        ,   ,     SphereHitProtection=
		FovH=140			//          ,     ,  ArmorFront
		FovV=140			//          ,     ,  ArmorFront
							//  5        
		ArmorFront=20
		ArmorBack=20
		ArmorTop=60
		ArmorBottom=20
		ArmorRight=20
		ArmorLeft=100
	[end]
	LifeRateFrag=45000			// LifeRate    
	Shield=0.0
	DamageArg=4000
//	DamageMaxVal=0.98
	SmokeArg=0
	SmokeDec=0.02
//	GUIGroup=true
	CollisionLifeRate=22000000		// (x40 of AI analog)
	CollisionMinImpulse=3500000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]

//End of Functional Damage Groups
//Graphical Damage Groups:

[DGroup=Plate01]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10001",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10001
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate02]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10002",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10002
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate03]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10003",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10003
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate04]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10004",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10004
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate05]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10005",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10005
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate06]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10006",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10006
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate07]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10007",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10007
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate08]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10008",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10008
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate09]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10009",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10009
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]
[DGroup=Plate10]
	IsCritical=false	//true -       
	LifeK=50			//         ( -  )
	convex="coll_10010",20,50000,"MT_ARMOR"	//ConvexName, Armor,LifeRate, SurfaceType
	SphereHitProtection=20		//    -      
	LifeRateFrag=20000			// LifeRate    
	Shield=0.0
	DamageArg=10010
	CollisionLifeRate=8200000		// (x0.375 of TrackL)
	CollisionMinImpulse=1640000		// (0.2 of CollisionLifeRate) downscaled for tuning
	AlwaysColDamage=false
[end]

//End of Graphicsl Damage Groups

logtreshold=0.005


///// CPlatformTank properties
LeverArgs=13,14
GearArg=15



OpenCockpitArg=30

hatchtime=1
windowtime=1

HeadLightArg=60200

CockpitLightArg=30000,0.45,0.55,0.6

ClosedHatch=false // True -    
ClosedWindow=true  // True -    
CanopyOpenByDefault=false
WindowOpenByDefault=true


//CPhysIndicators
indicator="PPI_SPEED",21, 0,27.8	//Name,Arg,ScaleMin,ScaleMax [,SmoothK, [ArgFlags]]

[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 0.3f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.05
accelSideK = 0.3
accelSideSmooth = 0.05
